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Young culture will accept the Metaverse first

Updated: Nov 2, 2022

Younger people are spending energy, time and money forming relationships in virtual games and environments.


The metaverse is bringing forth a new horizon of unimagined possibilities to create new experiences, environments, and relationship for consumers. Through combining various technologies and data to create value for people. These virtual interactions can take the form of virtual reality (VR), gaming, simulations, etc. for consumers. However, for business it primarily takes the role of collecting data and a greater understanding of its customers through the refinement and analysis of the online environments their customers best react to. Allowing for machine learning and AI to have access to more/better data to help create more value for the consumer.


But how will firms entice early adopters and who will want to explore the metaverse first?


Younger individuals under the age of 20 are looking to online tools to foster social relationships through increased time spent on social media, video gaming and VR simulators. Consider, with the advent of games such as Fortnight hosting live concerts in game with real celebrities’ younger people are open to virtual experiences. In fact, with the added flexibility and portability such events become cheaper, more practical, easier to attend and global.



Online events compounded added value only when the consumers induvial perception of a real event does not differ from a virtual experience. If the statement before holds true, the online environment is immersive, social, allowing for creative expression and individualization. From a business perspective, if organizations can provide a great experience through events and emotions, consumers will buy in game cosmetics, items and devote time in return to further enhance their experiences.


Pointing to younger individuals to be the catalyst, first in video games and latter in social online metaverse experiences. Potentially providing a new possibility for business growth. At its core its simply about giving more of your business time to a consumer through augmenting the experience to becoming more available, reachable, and easy to deal with. Generating more value on top of the base offering.



 

5 key points for taking over the metaverse


Yet, what would get the leg up and becoming a leader in this future space take? Finsys has 5 core areas for business to keep in mind if they wish to blast ahead of the competition.



1. Think to the future

At current the metaverse is still new, with unknown uses, undefined boundaries, and emerging consumer interest. Organizations have to plan ahead, be open to learn, make mistakes and on-board new skills to integrate future outlooks their own way.


2. Tech Enablers

Ensure that the technology is in place, legacy systems are updated, and data collection is optimized. It will be vital for organizations to derive as much information as possible from the metaverse to best fit it to their customers.

3. Customer Discovery

Deliver digital solutions to consumer problems and create new value by redefining perspectives. By finding early adopters and meeting their needs general trust can be built.

4. Use AI to personalize the experience

AI will allow for in the moment changes and reactions to consumers wants. In a digital world where everything is digitalized AI can use endless amounts of data to provide a truly bespoke feeling.

5. Progress Vectors

Define what winning looks like in different foreseeable scenarios and identifying common themes, skills and talent requirements to meet them. Vitally ensure that the organization then aims to meet the most common winning conditions.



 
 
 

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